AI Insights · Timothy · July 2024
Top 5 Puzzle Games in Italy for Q2 2024: Performance Insights
Discover the performance of the top 5 puzzle games in Italy during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the puzzle game market in Italy showcased diverse trends across downloads, revenue, and weekly active users. Here’s a closer look at the performance of the top 5 puzzle games on a unified platform, with data provided by Sensor Tower.
Block Blast! from Hungry Studio saw a mixed trend in downloads, peaking at around 51K in mid-May before declining to approximately 31K by the end of June. The game maintained a high number of weekly active users, starting at over 401K in early April and gradually decreasing to around 329K by the end of the quarter.
Zen Word® - Relax Puzzle Game by Oakever Games had a steady revenue increase, starting at $324 and reaching about $898 in early June. Downloads decreased from 48K in early April to approximately 26K by mid-June, but saw a spike to nearly 40K in the final week of the quarter. Weekly active users showed a strong upward trend, growing from 71K to about 141K.
Words of Wonders: Crossword from Fugo experienced a decline in revenue from $2.1K in early April to $1.4K in late June. Downloads fluctuated, peaking at 25K in mid-April and ending the quarter around 20K. Weekly active users saw a rise in June, reaching over 219K by mid-month before stabilizing at 205K.
Braindom: Brain Games Test Out by Matchingham Games had a slight decrease in revenue, starting at $141 and ending at $117. Downloads showed a significant increase from 9.5K in early April to nearly 31K by the end of the month, then fluctuated around 23K towards the end of the quarter. Weekly active users saw a notable rise from 21K to over 40K by late June.
Lastly, Screw Puzzle: Wood Nut & Bolt from ONESOFT GLOBAL PTE. LTD. experienced a steady revenue climb, starting at $385 and peaking at $2.6K in early June. Downloads increased significantly from 12K to over 41K by mid-June. Weekly active users also saw a sharp rise, starting at 32K and reaching over 150K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.